Out of the other 10 videos on this list, this is the most interesting one so far (for me personally). She creates and tries out ideas very quickly by skipping all the obstacles of physical production.
She also talks a workflow that involves using a lot of masks for creating materials (she calls it layered textures). Such as geometry pointiness to create edge wear, and stacking masks on top of each other to build up a material.
Similar to the workflow of in my materials course, in fact. It may seem like a complex workflow but it's actually very organic and iterative, starting from a simple material to something quite realistic looking.
She also talks about creating her own character-centric brand (like Pokemon, Hello Kitty). I kind of want to try this myself!
She creates clothing, fake photo shoots, everything in 3D to see if people want to buy it, and if there’s demand, it goes to production. Pretty clever. I know plenty of people who have lots of ideas, and can't stick to one thing. Perhaps it's not such a bad thing, if you find the right way to execute it (like with 3D renders in this case).
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