4. Dial it down.
You have 18-30 pages for your comic's action to happen in. Here's where your reader's going to travel through your tale, live along side its heroes, encounter its villains, access the terrible situation, see obstacles overcome. No need to ramp every page up to eleven. I know, most comic book creators are hiring artists, pencillers, colorists, letterers, etc. It's very expensive. The temptation is to get out the megaphone, to scream every line of dialogue. To throw in every trick your artist can muster on every page. Don't do it. Let your comic be 'just right' in its amount of bombast. Let the reader have room to walk around in your universe, give them some space.
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