Embers of the Empire Board Game
The Kir Leth gave Humanity the means to span the Galaxy. Embedded within this gift was a warning that it contained a curse if it was ever misused. Humanity accepted the gift, but ignored the warning.
After a thousand years of prosperity and expansion, the Blight descended. All technology more complicated than a wagon wheel crumbled into dust and the human worlds fell into darkness. After thousands of years of struggle, a few worlds again reached out to join together, to explore, to trade. Some sought cooperation, some sought to dominate. Rumors of caches of old technology drove a renaissance of archaeology. There were stories of outposts of the old empire that had never fallen, or that somewhere out there the Kir Leth still led their reclusive lives.
Although factions vie for glory in rebuilding the empire, ultimately in order for any faction to prevail and become the dominant influence in human space, they must also work together on shared objectives.
Embers is still in the early stages of development and testing. After having spent years playing many different board games and a number of other space empire "4X" style games, I have gathered something of a development wishlist: playable by 1-4 players in 2 hours or less, minimal luck in combat actions, a sense of place, of a living world, asymmetric factions that each play differently, many unique locations, multiple paths to victory including both combat-focused and non-combat-focused options. Yet it should be easy to learn and fit in a box half the size or less than a standard game box.... I feel some compromises coming on. But early playtests have been promising, so stay tuned!