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Howdy!
Sometimes you work really hard at something. Then things change. Either stuff external to you. Or your own perspective. And the thing upon which you've been working incredibly hard shifts into incompatibility or obsolescence.
You feel like the work you've done is "wasted." But I have a different philosophy on situations like that.
You have experience. Even if the work no longer has viable output. Even if it feels like you just slogged through something and lost.
A friend of mine likes sending a particular GIF when we lose at bar trivia. The guy from the Talladega Nights pit crew. It kept running through my head this past week. So I quoted him in the subject line and below for good measure:
"One. We tried hard. And two. We're still dear friends."
Yes, he immediately gets told to shut up. But never mind that.
So, what am I talking about?
I believe I once recounted my story of the original draft of The False Pact. It was the Burnhelts' tale that took place alongside Repenter. It was around 200k words.
I tried for a good long while to shove it into the overall Players of the Game saga that evolved in Repenter. And it just. Didn't. Fit. I had to scuttle it. That was a dispiriting experience. It took me a while to wrap my head around the full scale of what needed to be done.
BUT.
I ultimately reused many elements in The New Players, The Breakers, and The Game War. I think the overall story is vastly improved. It also taught me the value of loosely outlining story beats a few novels in advance. Then tightening up the outline when I actually get to the next book I'm writing.
I just encountered something similar, though on a far smaller scale, with my ongoing efforts to produce the Repenter audiobook with its full AI cast.
"Wasted work."
Spoken.Press recently released a 2.0 version. Things have changed. Better narration. Improved emotional deliveries. Vastly more customizable voices. But it's incompatible with 1.0. Some of the voice actors pulled their clones. Including the guy I picked for my narrator. And my producer and I had just worked on the first 22 chapters. Hours upon hours of work.
Wuf.
I provided some feedback to Spoken about some British vs. American accent issues with the 2.0 version. And they're thankfully able to put in a fix with their upcoming 2.1 release.
So, yeah. I can either look at it as effort that ultimately had no value. Or consider it experience for the future.
I choose the latter.
Plus, we're more future-proofed with all Eleven Labs voices. And I shall plug away at it anew whenever version 2.1 rolls out.
I'm in it to win it. Or at least spin it.
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