In The Red Ten there are a collected group of ten Super Heroes:
- Justice America: their Superman, who can't be killed.
- Orion, the Space Cop
- Mold (my favorite) who can well, 'mold' itself into anyone or squeeze into cracks. Shape shifter.
- Mazu the Sea Goddess
- Throttle the Super speed guy
- Magnitude the giant/ant size guy
- Master Mage, the 'Dr. Strange' type guy
- Androika the female Android (wouldn't that make her 'Gyno-ika' being female?)
- Bellona the Warrior Goddess
- and Crimson, the side-kick to Red, a female Batman type character which makes him her Robin.
Red is murdered apparently by their arch nemesis Oxymoron and the above-mentioned Super Heroes team up to retrieve Oxymoron on an uncharted Island in the Pacific to bring him to justice. Instead of finding him though they come across his dead body and a room of statues matching each Super Hero. The game is afoot to see if they can solve Red's murder before being killed one by one.
The load is lightened for me in that of course I can't divulge even the smallest plot element for those who haven't read the story, so to review it I'll have to use broad strokes. The wording and dialogue is very polished. There isn't a murky passage or poorly conceived string of action. Tyler's really on his game story wise here.
The art had this wanton obsession with soft shading and an overload of blacks for my taste. The color palette and facial expressions seem to put it in the camp of GI Joe or X-men cartoons from the 1980s-1990s. Which is a bit jarring since there's definitely adult language and violence being meted out with wild abandon. I understand this was an indie outing 10 years in the making, which gives one the impression that they have to start somewhere, why not go all in on every try?
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