This issue announces the final days of Joe Balkoski's St. Lô game on Kickstarter, along with the release of Indian Ocean Region and South China Sea (reprint). We also invite you to our next Compass Games Town Hall episode airing live tonight (June 3) and a reminder to sign-up for Compass Games Expo 2021.
St. Lô marks the return of a true wargaming classic by Joseph Balkoski brought up to date with improved rules and art!
Final Call...Kickstarter ends in 3 Days
St. Lô is Joseph Balkoski’s design from West End Games brought up to date with new rules and MUCH improved artwork, including a mounted game map. St. Lô marks the return of a true wargaming classic by Joseph Balkoski. St. Lô simulates the key town where the Allies would break out from the Normandy beachhead. First published in 1986.
the return of a true wargaming classic design by Joe Balkoski
Indian Ocean Region enables participants to play out possible future conflicts, circa 2025, from their political beginnings to military endings with the same game mechanics as used in the South China Sea game. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas. Each card play might trigger armed conflict. If violence comes to pass, the time scale compresses to three to seven hours per turn and players deploy their military units to resolve matters by force. Those forces include: individual capital ships, pairs or triples of smaller vessels, squadrons of aircraft, and battalions of ground troops all waging war at the far end of logistical shoestrings.
South China Sea (SCS) provides an integrated political-military simulation of near future contention and conflict around the South China Sea. Players take on the roles of China, the United States, Malaysia, the Philippines, and Vietnam. They simulate current political tensions through card play and structured negotiation keyed to real world events in an effort to “move the needle” to their side. Unfortunately, the cards with the greatest chance of moving that needle, such as Chinese Coast Guard and U.S. Freedom of Navigation Exercise, are also most likely to trigger armed conflict. If and when that happens, play transitions to traditional hex-and-counter format on a map scaled at 45 nautical miles (nmi) per hex and turns of 3-7 hours.
No Peace Without Honor (NPWH) is a two-player game depicting Louis XIV’s earliest European wars, the War of Devolution 1667-68, the Dutch War 1672-78 and the War of the Réunions 1679-1684. While this is a complete game on its own, combined with Nine Years War and No Peace Without Spain, players can refight the entire wars of Louis XIV in one grand campaign from 1668 to 1713.
1812! War on the Great Lakes Frontier is a card-driven strategy game that simulates the naval and land actions fought on and around the Great Lakes of North America during The War of 1812. This is a two-player game with either player commanding the naval and land forces of the United States of America or the British Empire.
Sniper Kill Confirmed by Jay Kirkpatrick is a card-driven solitaire wargame. YOU take the role of a sniper and his spotter in search of your target and completing your mission. Not only may single missions be played, but a campaign is also possible consisting of ten missions. As each mission is completed, you will accumulate kill points which may be used to upgrade your weapons or obtain additional equipment.
Cradle of Civilization is a pair of games, Sumeria to Persia and Alexander vs Darius, in one premium package (mounted mapboard and “thick” counters) that allows two to six players determine the fate of the Ancient Near East. In one game civilizations rise, while in the second game, two players battle over whether the great Persian Empire will survive or perish. Both games use simple mechanics to make them quick-playing and to portray a period feel to the players.
NATO Designer Signature Edition, marks the return of a true wargaming classic by Bruce Maxwell. NATO simulates a potential NATO/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980’s. First published in 1983, this game was Victory Games best-selling title, purchased by over 75,000 gamers worldwide. This new edition is based on an exhaustive two-year study by the Designer of the records that have come to light since the fall of the Berlin Wall.
Defending America is a solitaire, tactical level game which places you in command of an actual or experimental interceptor aircraft during a frightening look at what might have been in World War II. This game is highly accessible to those familiar with the B17: Queen of the Skies system. The game system lends itself very well to capturing the tense feelings of being on a interception mission, and gives a frightening look on “what might have been” had the Allies fared poorly in the war. While Defending Amerika is designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions, and an option to link the game with Amerika Bomber: Evil Queen of the Skies.
Our gratitude to Mark Rugierro and David White for creating the Compass Games Enthusiasts Group on Facebook. This group is dedicated to discussing our games and is steady climbing to 600 members. Lots of great comments and game play photos being shared. We want to support their efforts and ask that you join the private group today!