Rendering tips for improved results. They have beautiful glass renders, how? Just the simplest glass node material. It’s all about lights, and light with gradient textures. Also render different passes for the different types of lights in your scene, combined together looks much cleaner and renders faster.
Render complex scenes out in layers, to make it easier on the VRAM. He also talks about how they use AI, something called Magnific. He uses AI not to generate a final image. But just to make suggestions based on a render, which he then implements with modeling, etc to create an improved render. So kind of like an AI art director, giving some suggestions for improving the scene. Kind of like using AI-driven reference.
I think the main takeaway is, that it’s not about tweaking very specific render settings. But it’s about art directing the scene, good lighting, materials, and splitting it up into different light passes, different layers that are then combined again later.
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